The home of UNSW Arts, Design & Architecture's creative tech.
The UNSW Arts, Design & Architecture (ADA) Creative Technology Network brings together 13 components of ADA’s research, teaching, people and tech infrastructure into a network with collaborative capabilities for problem solving to improve life on earth.
The approach of the ADA Creative Technology Network is to facilitate and amplify the cross-pollination of previously disconnected ideas and ways of working, to foster dynamic outcomes with societal impact that are current and required for the 21st century.
EPICentre is a research centre that undertakes visualisation research in the fields of art, design, science, medicine and engineering. EPICentre's major research facilities are accessible to UNSW and external researchers.
XR-Lab consists of several hardware solutions that allow the development and delivery of fully featured collaborative Virtual Reality and Augmented Reality applications. This lab also hosts a 3m hemispherical dome and multiple interaction devices such as Emotive EEG, Microsoft Kinect 2, 360-degree cameras, laser projector, various gesture cameras, a large set of IoT sensors communicating through networked embedded systems, and an upcoming multi-touch wall.
EPICylinder system that is seven metres in diameter, 340-degree panaoramic projection, 33 speakers in a surround audio system, screen resolution of 120 million pixels in 3D, which is three times higher resolution than its nearest equivalent.
AVIE-SC consists of a 160-degree cylindrical screen driven by two 3D projectors. The lab also includes a motion capture system.
DomeLab is a six-metre diameter 3D hemispheric projection environment (Fulldome). DomeLab is a UNSW-led Australian Research Council funded project with collaborators across 11 organisations in Australia. The system is designed to travel both nationally and internationally.
Associate Professor John McGhee, EPICentre & 3D Visualisation Aesthetics Lab Director and Scientia Fellow
3D Visualisation Aesthetics Lab specialises in 3D computer animation and visualisation. Areas of research include 3D virtual world design, Virtual Reality (VR) education, simulation, training, biomedical communication, Visual Effects (VFX), 3D computer animation and serious video game design.
Associate Professor John McGhee, Director and Scientia Fellow, 3D Visualisation Aesthetics Lab
The CRL is a collaborative research and educational space that advances interaction between humans and machines by designing and evaluating novel interfaces and incorporating the principles of creative practice in its approach to social robotics.
Professor Mari Velonaki, Director, Creative Robotics Lab
Dr Scott Brown, Assistive Technologies Lead, Creative Robotics Lab
The Facility is purpose-designed to host a wide variety of experiments investigating how people interact with technological devices, including robots. State-of-the-art sensors are concealed in the experiment space allowing unobtrusive measurement of human physical attributes such as location and limb position. Internal states such as affect and intent can then be inferred from the physical measurements. The streams of time-stamped data can then selectively be logged to computer disk and/or used in real time to control technological devices in the experiment space.
The Facility is available for academic or commercial collaborative or contract research and for social purposes. There is no comparable facility for HRI research worldwide.
Professor Mari Velonaki, Director, National Facility for Human Robotic Interaction Research
The Liveability Lab, part of the Enabling Built Environments Program (EBEP), investigates the design of the built environment for those who are often excluded from design decisions.
The lab boasts an 18-camera 3D motion capture system, handheld 3D scanner, pressure mats and an array of anthropometric measurement equipment to assess eronomics, biomechanics and usability.
Dr Konstantina Vasilakopoulou, Director HMInfo
The Design Futures Lab has ten different spaces, each of which houses a unique group of machines, materials and making possibilities.
The Making Centre at Paddington is a collection of six main workshops and studios. Additonally, there are several production facilties.
Workshops and studios
The Interactive Media Lab (IML) at UNSW School of Art & Design researches and teaches emerging media technologies and their application in creative work. The lab's research areas include:
Associate Professor Oliver Bowen
Dr Patricia Flanagan
The High Performance Architecture research cluster aims to deliver research innovation in design, planning and management of high performance buildings and cities.
Associate Professor Lan Ding
CAL comprises a large decision support theatre and three dedicated Virtual Reality (VR) / Augmented Reality (AR) rooms, along with a Tangible Table sandbox and observation rooms for undertaking experiments. CAL has been established to support the envisioning of sustainable, productive, liveable and resilient cities and provides a unique opportunity to study the decision-making processes associated with city planning and design.
Associate Professor Hoon Han
Professor Christopher Pettit