The Promise Innovation
Evidence-backed cognitive play for measurable real-world learning
At a glance
-
Development stage
Prototype developed
-
Investment stage
Pre-Seed
-
Commercialisation pathway
Spinout - staff led
-
Technology readiness level
TRL 7
-
Female led
Yes
The Promise uses game-based training to strengthen children’s executive function skills and translate them into real-world behaviour.
-
The Promise provides a closed-loop digital platform that measures, trains and tracks childhood Executive Functions. It pairs adaptive game-based micro-training with a structured "Transfer Step" to bridge screen skills into real-world behaviour. Real-time dashboards deliver data insights to schools, clinics and parents. Revenue is generated via a tiered B2B and B2B2C SaaS model, targeting recurring subscriptions from schools, clinics and homes.
-
In the AI era, cognitive skills are easily outsourced, accelerating declines in childhood attention and self-control. Schools cite unmet Executive Function needs as top classroom challenges. The US$12B brain-training market fails because it cannot bridge game gains to real life. The Promise converts this into an opportunity.
-
Primary schools, educational psychology clinics and parents managing cognitive development or neurodiverse learning.
-
- Deployed three active pilot sites across Sydney, Melbourne and Hong Kong, testing primary students in real-world learning environments.
- Validated clinical efficacy showing measurable improvements in reaction time, cognitive flexibility, sharper focus and impulse control, even at one-year follow-up.
Global curricula across Australia, Hong Kong, Singapore, the UK and the US increasingly mandate the development of Executive Function as a core pillar of student success, while AI adoption accelerates student attention decline. The Promise captures this urgent, unbuilt infrastructure window.
Discover more UNSW spinouts
Search our catalogue of active spinouts and tech for license.