Dr Ali Darejeh

Dr Ali Darejeh

Associate Lecturer

Ph.D. in Computer science in the field of human-computer-interaction from the University of New South Wales.

Computer Science and Engineering

Ali Darejeh has a Ph.D. in computer science and engineering from the University of New South Wales (UNSW) and he is currently working as a lecturer and computer science researcher in the field of Human-Computer Interaction at UNSW. He has over 10 years of teaching, research, and industry experience and frequently publishes in high-rank journals. His major research interests are educational technologies including virtual/augmented reality, serious games, gamification, e-learning systems, and user interface design for users with limited computer literacy. Ali conducts interdisciplinary research focusing on integrating new technologies and techniques such as augmented reality, virtual reality, and gamification with psychological and educational theories such as cognitive load, self-determination, and constructivism in order to design software for people with special needs and eLearning platforms that can increase users’ motivation and learning performance. Other than academic degrees and research experiences, Ali has years of industrial experience as a UX researcher and gamification designer in different industries such as oil and gas, medical, finance, and insurance. In addition, he is the founder of Research Tech Software Solution and Degree game studio, which focuses on developing game-based learning platforms, and innovative mobile apps.

  • Journal articles | 2023
    Sargazi Moghadam T; Darejeh A; Delaramifar M; Mashayekh S, 2023, 'Toward an artificial intelligence-based decision framework for developing adaptive e-learning systems to impact learners’ emotions', Interactive Learning Environments, http://dx.doi.org/10.1080/10494820.2023.2188398
    Journal articles | 2022
    Darejeh A; Marcus N; Sweller J, 2022, 'Increasing learner interactions with E-learning systems can either decrease or increase cognitive load depending on the nature of the interaction', L’Année psychologique/Topics in Cognitive Psychology, 122, pp. 405 - 437, http://dx.doi.org/10.3917/anpsy1.223.0405
    Journal articles | 2022
    Darejeh A; Mashayekh S; Marcus N, 2022, 'Cognitive-based methods to facilitate learning of software applications via E-learning systems', Cogent Education, 9, pp. 2082085, http://dx.doi.org/10.1080/2331186X.2022.2082085
    Journal articles | 2021
    Darejeh A; Marcus N; Sweller J, 2021, 'The effect of narrative-based E-learning systems on novice users’ cognitive load while learning software applications', Educational Technology Research and Development, 69, pp. 2451 - 2473, http://dx.doi.org/10.1007/s11423-021-10024-5
    Journal articles | 2017
    Darejeh A; Salim, S.S. ; Asemi, A. , 2017, 'Speech pronunciation practice system for speech-impaired children: a systematic review of impacts and functionality', Universal Access in the Information Society: international journal, 16, http://dx.doi.org/10.1007/s10209-017-0573-5
    Journal articles | 2016
    Darejeh A; Siti Salwah Salim , 2016, 'Gamification solutions to enhance software user engagement ‐ A systematic review', International Journal of Human‐Computer Interaction
    Journal articles | 2014
    Darejeh A; Hadad Pajouh H; Darejeh A, 2014, 'An investigation on the use of expert systems in developing web-based fitness exercise plan generator', International Review on Computers and Software, 9, pp. 1442 - 1448, http://dx.doi.org/10.15866/irecos.v9i8.2951
    Journal articles | 2014
    Darejeh A; Singh D, 2014, 'An investigation on Ribbon interface design guidelines for people with less computer literacy', Computer Standards and Interfaces, 36, pp. 808 - 820, http://dx.doi.org/10.1016/j.csi.2014.01.006
    Journal articles | 2014
    Darejeh A; Singh D, 2014, 'Increasing Microsoft Office Usability for Middle-Aged and Elder Users with Less Computer Literacy', Journal of Industrial and Intelligent Information, 2, pp. 56 - 62, http://dx.doi.org/10.12720/jiii.2.1.56-62
    Journal articles | 2013
    Darejeh A; Singh D, 2013, 'A review on user interface design principles to increase software usability for users with less computer literacy', Journal of Computer Science, 9, pp. 1443 - 1450, http://dx.doi.org/10.3844/jcssp.2013.1443.1450
  • Preprints | 2024
    Darejeh A; Marcusa N; Mohammadi G; Sweller J, 2024, A critical analysis of cognitive load measurement methods for evaluating the usability of different types of interfaces: guidelines and framework for Human-Computer Interaction, , http://dx.doi.org/10.48550/arxiv.2402.11820
    Conference Papers | 2023
    Darejeh A, 2023, 'Empowering Education through EERP: A Customizable Educational VR Escape Room Platform', in 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), IEEE, presented at 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 16 October 2023 - 20 October 2023, http://dx.doi.org/10.1109/ismar-adjunct60411.2023.00166
    Conference Presentations | 2019
    Darejeh A; Marcus N; Sweller J, 2019, 'Comparing static content, animation and interactive animation while teaching software through narrative-based e-Learning systems.', presented at 12th International Cognitive Load theory conference, 17 June 2019 - 19 June 2019
    Conference Presentations | 2018
    Darejeh A; Marcus N; Sweller J, 2018, 'The effect of gamification on novice users’ cognitive load while learning software applications via E-learning systems', presented at 11th International cognitive load theory conference 2018, 11 September 2018 - 13 September 2018
    Conference Presentations | 2017
    Darejeh AD; Marcus NM; sweller JS, 2017, 'How to decrease cognitive load to facilitate learning software applications', presented at 10th International Cognitive Load Theory conference, Wollongong, NSW, 20 November 2017 - 22 November 2017

  • CSE fund to work on the application of virtual and augmented reality for running online classes.
  • Best presentation award in CSE research symposium 2018, Awarded by School of computer science, UNSW.

A virtual reality-based e-learning platform to increase the students' engagement in the classroom and decrease their cognitive load. It's a Metaverse world that enables students to learn programming in a gamified environment.

My Research Supervision

Matthew Li: The effect of different voice input interfaces on players performance in Multiplayer video games


My Teaching

  • Computer Graphics course
  • Human-computer interaction course
  • Engineering Design and Professional Practice
  • Software engineering course
  • Database, Spreadsheet, & Web design course
  • Ethics and management course
  • Software project course