Dr Andrew Lilja

Dr Andrew Lilja

Post-Doc Res Fellow (UNSW)
  • Bachelor of Biomedical Science (Hons)
  • Doctor of Philosophy
Arts, Design & Architecture (ADA)
UNSW 3DXLab

Having an extensive research background in biomedical science at the University of Melbourne and a longstanding interest in the visual arts, I work as a postdoctoral research fellow and lead pre-rendered content developer in the 3D Visualisation Aesthetics Lab. I specialise in developing creative solutions to complex visualisations in addition to carrying out roles in the lab’s interactive VR content development. 

  • Journal articles | 2021
    Kadir SR; Lilja A; Gunn N; Strong C; Hughes RT; Bailey BJ; Rae J; Parton RG; Mcghee J, 2021, 'Nanoscape, a data-driven 3D real-time interactive virtual cell environment', eLife, 10, http://dx.doi.org/10.7554/eLife.64047
    Journal articles | 2020
    Kadir SR; Lilja A; Gunn N; Strong C; Hughes RT; Bailey BJ; Rae J; Parton RG; McGhee J, 2020, 'Nanoscape, a data-driven 3D real-time interactive virtual cell environment', , http://dx.doi.org/10.1101/2020.10.15.340778
    Journal articles | 2018
    Johnston APR; Rae J; Ariotti N; Bailey B; Lilja A; Webb R; Ferguson C; Maher S; Davis TP; Webb RI; McGhee J; Parton RG, 2018, 'Journey to the centre of the cell: Virtual reality immersion into scientific data', Traffic, 19, pp. 105 - 110, http://dx.doi.org/10.1111/tra.12538
  • Creative Works (non-textual) | 2023
    McGhee J; Strong C; Kadir S; Gunn N; Green R; Bailey B; Parton RG; Lilja A, 2023, Nanoscape 3D Animation, SCINEMA International Science Film Festival 2023, Online, 01 August 2023 - 31 August 2023, medium: Short Animated Film
    Creative Works (non-textual) | 2021
    Gunn N; Kadir S; Lilja A; Strong C; McGhee J, 2021, Nanoscape - Game, Nanoscape, Online, 29 June 2021 - 29 June 2021, medium: Online Video Game, at: https://store.steampowered.com/app/1654050/Nanoscape/
    Creative Works (non-textual) | 2021
    McGhee J; Kadir S; Gunn N; Lilja A; Bailey B; Strong C, 2021, Nanoscape Game Environment, N/A, Online STEAM Game Platform, 29 November 2021 - 31 December 2021, medium: Video Gaming Application, at: https://store.steampowered.com/app/1654050/Nanoscape/
    Creative Works (non-textual) | 2021
    McGhee J; Lilja A; Strong C, 2021, DNA Barcode 3D Animation, DNA barcoding, Australian Museum, 01 October 2021 - 31 December 2021, medium: Video - 3D Computer animation, at: https://australian.museum/learn/teachers/classroom-activities/dna-barcoding-modules/
    Creative Works (non-textual) | 2021
    McGhee J, 2021, Nanoscape VR, STEAM, medium: VR - Oculus Rift, at: https://store.steampowered.com/app/1634740/Nanoscape_VR/
    Creative Works (non-textual) | 2020
    McGhee J; Lilja A; Strong C; Bailey B; Thordarson P, 2020, Soap Versus Covid-19, SiggraphAsia 2020 - Electonric Theatre, Computer Animation Festival (CAF), Online only 2020, 13 December 2020 - 13 December 2020, medium: 3D computer animated short film, at: https://sa2020.siggraph.org/en/attend/computer-animation-festival/sessions/22/4
    Conference Papers | 2019
    Bailey BJ; Lilja A; Strong C; Moline K; Kavallaris M; Hughes RT; McGhee J, 2019, 'Multi-user immersive virtual reality prototype for collaborative visualization of microscopy image data', in Spencer SN (ed.), Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, Association for Computing Machinery (ACM), AUSTRALIA, Brisbane, pp. 1 - 2, presented at Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, AUSTRALIA, Brisbane, 17 November 2019 - 20 November 2019, http://dx.doi.org/10.1145/3359997.3365730
    Conference Posters | 2019
    Lilja AR; Kadir SR; Hughes RT; Gunn NJ; Strong CW; Bailey BJ; Parton RG; McGhee JB, 2019, 'Nanoscapes: Authentic scales and densities in real-time 3D cinematic visualizations of cellular landscapes', pp. 1 - 2, presented at SIGGRAPH Asia 2019 Posters, http://dx.doi.org/10.1145/3355056.3364567
    Conference Papers | 2019
    Patterson K; Lilja A; Arrebola M; McGhee J, 2019, 'Molecular Genomics Education Through Gamified Cell Exploration in Virtual Reality', in Spencer SN (ed.), The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry on - VRCAI '19, ACM Press, Brisbane, Australia, pp. 1 - 2, presented at The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, Brisbane, Australia, 14 November 2019 - 16 November 2019, http://dx.doi.org/10.1145/3359997.3365724
    Conference Papers | 2018
    Lilja A; Strong C; Bailey B; Thurecht K; Houston Z; Fletcher N; McGhee J, 2018, 'Design-led 3D visualization of nanomedicines in virtual reality', in Spencer SN (ed.), Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology, Association for Computing Machinery, Tokyo, Japan, pp. 1 - 2, presented at 24th ACM Symposium on Virtual Reality Software and Technology (ACM VRST), Tokyo, Japan, 28 November 2018 - 01 December 2018, http://dx.doi.org/10.1145/3281505.3281572