PhD UTS, MVA USyd, BA(Film and TV) AFTRS, BA(Communications) UTS.
My research focuses on the affective dimensions of playful interactive experience, exploring playful interaction design, user experience, user evaluation methods, game design and serious games. My recent book, Rhythm, Play and Interaction, Design (Springer 2018) uses rhythm as a lens to investigate strategies for designing playful human computer interactions. Rhythm is especially crucial for playful interactions because of the role it performs in building and maintaining the precarious spirit of play. With playful experiences now being incorporated into almost every type of computer application, developing a deeper understanding of the specific character of rhythms within play has become an important part of interaction design practice. I am a Senior Lecturer in the School of the Arts and Media within the Faculty of Arts and Social Sciences.
My Research Supervision
Kate Gwynne PhD Candidate. Topic: States Of Character Embodiment In VR Narratives.
Nathan Jackson PhD Candidate. Topic: Performative Personas in Video Game Live Streaming.
Kevin Witzenberger Scientia PhD Candidate. Topic: Values of Automated Education Governance: The potential impact of Artificial Intelligence on education policy
Brigid teaches interaction design within the BMedia programs.
This year she will convene:
MDIA1000 Working with Time, Space and Experience
MDIA2010 Serious Games