Dr Brigid Costello
Honorary Senior Lecturer

Dr Brigid Costello

PhD UTS, MVA USyd, BA(Film and TV) AFTRS, BA(Communications) UTS.

Arts,Design & Architecture
School of the Arts and Media

My research focuses on the affective dimensions of playful interactive experience, exploring playful interaction design, user experience, user evaluation methods, game design and serious games. My recent book, Rhythm, Play and Interaction, Design (Springer 2018) uses rhythm as a lens to investigate strategies for designing playful human computer interactions. Rhythm is especially crucial for playful interactions because of the role it performs in building and maintaining the precarious spirit of play. With playful experiences now being incorporated into almost every type of computer application, developing a deeper understanding of the specific character of rhythms within play has become an important part of interaction design practice. I am a Senior Lecturer in the School of the Arts and Media within the Faculty of Arts and Social Sciences. 

Phone
+61 2 9385 6805
Location
231F, Level 2 Robert Webster
  • Books | 2018
    Costello BM, 2018, Rhythm, Play and Interaction Design, 1, Springer, http://dx.doi.org/10.1007/978-3-319-67850-4
  • Book Chapters | 2021
    2021, 'Finding the groove', in Vear C; Candy L; Edmonds E (ed.), The Routledge International Handbook of Practice-Based Research, Routledge, pp. 341 - 355, http://dx.doi.org/10.4324/9780429324154-25
    Book Chapters | 2018
    Costello B, 2018, 'Playing with Rhythm and Technology', in Explorations in Art and Technology, Springer, London, pp. 233 - 239, http://dx.doi.org/10.1007/978-1-4471-7367-0
    Book Chapters | 2018
    2018, 'Architectures of Rhythm', in Rhythm, Play and Interaction Design, Springer Nature, pp. 167 - 176, http://dx.doi.org/10.1007/978-3-319-67850-4_12
    Book Chapters | 2018
    2018, 'Being Swept in', in Rhythm, Play and Interaction Design, Springer Nature, pp. 79 - 93, http://dx.doi.org/10.1007/978-3-319-67850-4_6
    Book Chapters | 2018
    2018, 'Correction to: Rhythm, Play and Interaction Design', in Rhythm, Play and Interaction Design, Springer International Publishing, pp. E1 - E2, http://dx.doi.org/10.1007/978-3-319-67850-4_13
    Book Chapters | 2018
    2018, 'Crafting Trajectories', in Rhythm, Play and Interaction Design, Springer Nature, pp. 109 - 122, http://dx.doi.org/10.1007/978-3-319-67850-4_8
    Book Chapters | 2018
    2018, 'Culture and Time', in Rhythm, Play and Interaction Design, Springer Nature, pp. 13 - 28, http://dx.doi.org/10.1007/978-3-319-67850-4_2
    Book Chapters | 2018
    2018, 'Daily Cycles', in Rhythm, Play and Interaction Design, Springer Nature, pp. 47 - 60, http://dx.doi.org/10.1007/978-3-319-67850-4_4
    Book Chapters | 2018
    2018, 'Moving Bodies', in Rhythm, Play and Interaction Design, Springer Nature, pp. 29 - 45, http://dx.doi.org/10.1007/978-3-319-67850-4_3
    Book Chapters | 2018
    2018, 'Playing Rhythm', in Rhythm, Play and Interaction Design, Springer Nature, pp. 61 - 75, http://dx.doi.org/10.1007/978-3-319-67850-4_5
    Book Chapters | 2018
    2018, 'Playing with Rhythm and Technology', in Explorations in Art and Technology, Springer Nature, pp. 233 - 239, http://dx.doi.org/10.1007/978-1-4471-7367-0_23
    Book Chapters | 2018
    2018, 'Predictability', in Rhythm, Play and Interaction Design, Springer Nature, pp. 135 - 147, http://dx.doi.org/10.1007/978-3-319-67850-4_10
    Book Chapters | 2018
    2018, 'Rhythmic Experience', in Rhythm, Play and Interaction Design, Springer Nature, pp. 1 - 9, http://dx.doi.org/10.1007/978-3-319-67850-4_1
    Book Chapters | 2018
    2018, 'Sculpting Attention', in Rhythm, Play and Interaction Design, Springer Nature, pp. 95 - 107, http://dx.doi.org/10.1007/978-3-319-67850-4_7
    Book Chapters | 2018
    2018, 'Textures and Transitions', in Rhythm, Play and Interaction Design, Springer Nature, pp. 123 - 134, http://dx.doi.org/10.1007/978-3-319-67850-4_9
    Book Chapters | 2018
    2018, 'Vitality', in Rhythm, Play and Interaction Design, Springer Nature, pp. 149 - 166, http://dx.doi.org/10.1007/978-3-319-67850-4_11
    Book Chapters | 2013
    2013, 'Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior', in Berkovsky S; Freyne J (ed.), Persuasive Technology, Springer, Berlin, Heidelberg, pp. 116 - 124, http://dx.doi.org/10.1007/978-3-642-37157-8_15
    Book Chapters | 2011
    Costello BM, 2011, 'Many voices, one project', in Candy L; Edmonds E (ed.), Interacting: Art, research and the creative practitioner, edn. 1st, Libri Publishing, UK, pp. 182 - 194
    Book Chapters | 2009
    Costello BM; Edmonds E, 2009, 'Art, Innovation and Engagement', in Turnbull D (ed.), Image Ecologies, edn. Original, DAB DOCS, UTS, Sydney, pp. 32 - 39
    Book Chapters | 2004
    Costello BM; Kibby M, 2004, 'Performing Masculinity, Revisioning Sexuality: Adult Internet Video Sites', in Lind RA (ed.), Race/Gender/Media: Considering Diversity Across Audience, Content, and Producers, edn. Original, Allyn and Bacon, United States, pp. 322 - 330
    Book Chapters | 2004
    2004, 'Displaying the Phallus: Masculinity and the Performance of Sexuality on the Internet', in Murphy PF (ed.), Feminism and Masculinities, edn. 4, Oxford University Press, United Kingdom, pp. 352 - 364, http://dx.doi.org/10.1177/1097184X99001004002
  • Journal articles | 2020
    2020, 'Moving in rhythms: what dancers and drummers can teach us about designing digital interactions', Digital Creativity, 31, pp. 181 - 191, http://dx.doi.org/10.1080/14626268.2020.1782944
    Journal articles | 2018
    Costello BM, 2018, 'The Rhythm of Game Interactions: Player Experience and Rhythm in Minecraft and Dont Starve', Games and Culture, 13, pp. 807 - 824, http://dx.doi.org/10.1177/1555412016646668
    Journal articles | 2015
    Michael M; Costello B; Mooney-Somers J; Kerridge I, 2015, 'Manifesto on Art, Design and Social Science—Method as Speculative Event', Leonardo, 48, pp. 190 - 191, http://dx.doi.org/10.1162/LEON_a_00983
    Journal articles | 2014
    Costello B, 2014, 'Rhythms of Kinesthetic Empathy', Leonardo, 47, pp. 258 - 259, http://dx.doi.org/10.1162/LEON_a_00768
    Journal articles | 2014
    2014, 'Manifesto on Art, Design and Social Science - Method as Speculative Event', Leonardo, http://dx.doi.org/10.1162/leon_a_00928
    Journal articles | 2012
    2012, 'My Friend Scarlet: Interactive Tragedy in The Path', Games and Culture, 7, pp. 111 - 126, http://dx.doi.org/10.1177/1555412012440314
    Journal articles | 2008
    2008, 'Interaction Design and Creative Practice', Design Studies, 29, pp. 521 - 524, http://dx.doi.org/10.1016/j.destud.2008.07.002
    Journal articles | 2007
    2007, 'A Pleasure Framework', Leonardo - Journal of the International Society for the Arts, Sciences and Technology, 40, pp. 370 - 371, http://dx.doi.org/10.1162/leon.2007.40.4.370
    Journal articles | 2006
    Costello BM; Amitani S; Bilda Z, 2006, 'Collaborative analysis framework for evaluating interactive art experience', Codesign, 2 (4), pp. 225 - 238
    Journal articles | 2004
    Costello BM; Chesher C, 2004, 'Why media scholars should not study computer games', Media International Australia, Incorporating Culture and Policy, 110, pp. 5 - 9
    Journal articles | 2001
    2001, 'Between the Image and the Act: Interactive Sex Entertainment on the Internet', Sexualities, 4, pp. 353 - 370, http://dx.doi.org/10.1177/136346001004003005
  • Conference Papers | 2020
    2020, 'Paying attention to rhythm in HCI: Some thoughts on methods', in 32nd Australian Conference on Human-Computer Interaction, ACM, Sydney, Australia, pp. 471 - 480, presented at OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, Australia, 02 December 2020, http://dx.doi.org/10.1145/3441000.3441005
    Conference Papers | 2019
    2019, 'Learning through improvisational play: Design strategies for serious games', in 2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019, IEEE, Kyoto, Japan, presented at 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), Kyoto, Japan, 05 August 2019 - 07 August 2019, http://dx.doi.org/10.1109/SeGAH.2019.8882439
    Conference Presentations | 2016
    Costello B, 2016, 'Blown Away (Sydney 365, 2014)', presented at Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, 26 September 2016 - 27 September 2016, http://dx.doi.org/10.1007/978-3-319-45841-0_30
    Conference Papers | 2016
    Costello BM, 2016, 'Rhythmic entrainment in games', in Marsh T; Ma M; Oliviera MF; Baalsrud Hauge J; Göbel S (eds.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer International Publishing, Brisbane, QLD, Australia, pp. 220 - 230, presented at Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, 26 September 2016 - 27 September 2016, http://dx.doi.org/10.1007/978-3-319-45841-0_21
    Creative Works (non-textual) | 2015
    Costello B, 2015, Blown Away (Sydney, 365, 2014), ERNEST EDMONDS: a retrospective 1965-2015, Art and Design Faculty, Tsinghua University, Beijing, China, 03 September 2015 - 17 September 2015, medium: Video installation, at: https://youtu.be/N3-DG3kUTvo
    Conference Presentations | 2014
    Costello B, 2014, 'Rhythmic Experience and Gameplay', presented at 2014 DiGRA Australia Symposium – What is Game Studies in Australia?, University of Melbourne, Australia, 17 June 2014 - 14 June 2014, http://digraa.org/wp-content/uploads/2014/06/12_costello.pdf
    Conference Papers | 2012
    Ryan MR; Costello BM; Stapleton A, 2012, 'Deep Learning Games through the Lens of the Toy', in Proceedings of Meaningful Play 2012, http://meaningfulplay.msu.edu/proceedings2012/, East Lansing, Michigan, pp. 1 - 29, presented at Meaningful Play, East Lansing, Michigan, 18 October 2012 - 20 October 2012, http://meaningfulplay.msu.edu/proceedings2012/mp2012_submission_6.pdf
    Conference Papers | 2012
    Stapleton A; Costello BM; Ryan MR, 2012, 'Threshold Concepts: Implications for Game Design', in SimTecT 2012: Simulation - Integrated Solutions, Simulation Australia Ltd, Australia, pp. 1 - 6, presented at SimTecT, Adelaide, Australia, 18 June 2012 - 21 June 2012
    Conference Papers | 2012
    2012, 'Experience in serious games: Between positive and serious experience', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) v. 7528, Springer Verlag, Bremen, Germany, pp. 255 - 267, presented at 3rd International Conference on Serious Games Development and Applications, SGDA 2012, Bremen, Germany, 26 September 2012 - 29 September 2012, http://dx.doi.org/10.1007/978-3-642-33687-4_22
    Creative Works (non-textual) | 2009
    Costello BM, 2009, Just a Bit of Spin (v2), Image Ecologies, UTS Foyer Gallery; University of Technology, Sydney, 25 June 2009 - 29 July 2009
    Theses / Dissertations | 2009
    Costello BM, 2009, Play and the Experience of Interactive Art, UTS, UTS Library, http://hdl.handle.net/10453/20215
    Conference Papers | 2009
    2009, 'A Tool for Characterizing the Experience of Play', in Proceedings of the Sixth Australasian Conference on Interactive Entertainment, ACM, New York, NY, presented at Australasian Conference on Interactive Entertainment 2009, Sydney, Australia, http://dx.doi.org/10.1145/1746050.1746052
    Conference Papers | 2009
    2009, 'Directed and Emergent Play', in Proceeding of the 7th ACM conference on Creativity and Cognition, ACM, New York, NY, pp. 107 - 116, presented at Creativity and Cognition, Berkeley, CA, 27 October 2009 - 30 October 2009, http://dx.doi.org/10.1145/1640233.1640252
    Creative Works (non-textual) | 2007
    Costello BM, 2007, Just a Bit of Spin, Powerhouse Museum Sydney, medium: Video, at: https://youtu.be/hEaQw_VsdpM
    Conference Papers | 2007
    2007, 'A study in play, pleasure and interaction design', in Proceedings of the 2007 Conference on Designing Pleasurable Products and Interfaces, DPPI'07, Association for Computing Machinery, New York, pp. 76 - 91, presented at 2007 Conference on Designing Pleasurable Products and Interfaces, DPPI'07, Helsinki, Finland, 22 August 2007 - 25 August 2007, http://dx.doi.org/10.1145/1314161.1314168
    Conference Papers | 2005
    Costello BM; Edmonds E; Weakley A, 2005, 'Reading and Writing Collaborative Creative Process', in 1st International Conference on Online Communities and Social Computing at HCII 2005, 1st International Conference on Online Communities and Social Computing at HCII 2005, USA, presented at 1st International Conference on Online Communities and Social Computing at HCII 2005, USA, 22 July 2005 - 27 July 2005
    Conference Papers | 2005
    Costello BM; Muller L; Amitani S; Edmonds E, 2005, 'Understanding the Experience of Interactive Art: lamascope in Beta_space', in 2nd Australasian conference on Interactive Entertainment, 2nd Australasian conference on Interactive Entertainment, UTS, Sydney, presented at 2nd Australasian conference on Interactive Entertainment, UTS, Sydney, 23 November 2005 - 25 November 2005
    Creative Works (non-textual) | 2004
    Costello BM; MacInnes A, 2004, Sprung!, The Digital Art Show of Graphite 2004
    Conference Papers | 2004
    Costello BM, 2004, 'Supporting Artistic Collaborations', in Raya MA; Solaz BR (ed.), 7th Annual International Workshop Presence 2004, 7th Annual International Workshop Presence 2004, Valencia, Spain, pp. 287 - 293, presented at 7th Annual International Workshop Presence 2004, Valencia, Spain, 13 October 2004 - 15 October 2004

My Research Supervision

Kate Gwynne PhD Candidate. Topic: States Of Character Embodiment In VR Narratives.

Nathan Jackson PhD Candidate. Topic: Performative Personas in Video Game Live Streaming.

Kevin Witzenberger Scientia PhD Candidate. Topic: Values of Automated Education Governance: The potential impact of Artificial Intelligence on education policy

My Teaching

Brigid teaches interaction design within the BMedia programs.
This year she will convene:
MDIA1000 Working with Time, Space and Experience
MDIA2010 Serious Games