Dr Ryan Stanton
Lecturer
Doctor of Philosophy - The University of Sydney | 2021-2025
Bachelor of Arts (Media and Communications) (Honours) - The University of Sydney | 2016-2020
Arts, Design & Architecture (ADA)
School of Social Sciences
I am a Lecturer in the School of Social Sciences whose teaching primarily revolves around Game Studies. My research focuses on gaming communities, gaming media, and game preservation.
E-mail
- Publications
- Media
- Grants
- Awards
- Research Activities
- Engagement
- Teaching and Supervision
Best Thesis Award - DiGRA Australia 2026
Journal Articles:
- Stanton, R, & Barkman, C. (Forthcoming). Publisher Presentations as Promotional Paratexts. Games: Research and Practice.
- Lee, G, & Stanton, R. (Forthcoming). ‘“OUR RAT KING xdd”: The role of emote-humour in constructing cross-platform communities online’. Global Media Journal (Australia).
- Stanton, R & Johnson, M. R. (2024) ‘“You can’t work for somebody who doesn’t exist”: The decline of institutional games journalism and the rise of independent gaming news’, Games and Culture. https://journals.sagepub.com/doi/full/10.1177/15554120241273332
- Stanton, R & Johnson, M. R. (2023) ‘Inclusivity and diversity in “Actual Play”: Studying The Adventure Zone’, Journal of Gaming & Virtual Worlds, 15(3), pp. 229–45, https://doi.org/10.1386/jgvw_00080_1
Book Chapters:
- Stanton, R. (Under Review). Online Entreprecariats: Podcasters, Patreon, and the Precarity of Independent Media. In Godwin, E. S., and Sedgwick, C. (Eds) Enterprising Cultural Economy: changing understanding of creative work and workers in the cultural economy of neoliberalism, precarity and individualism (Under Review with Bloomsbury).
- Stanton, R. (Forthcoming). ‘Situating Gaming Podcasts: Alternative Media or Ludic Subculture?’ In R. Berry, E. Heywood, T. Bosch, and K. Fox (Eds.) Global Processes In Audio Content Creation. Peter Lang.
- Johnson, M. R, Stanton, R. (Forthcoming). ‘Casinos, gaming parlours and the globalisation of the escape room’ In S. Atkinson, J. Bucknall, and H. W. Kennedy (Eds.) Routledge Handbook of Immersive Arts & Media. Routledge.
- Carter, M, Stanton, R, Harrop, M, and Gibbs, M. (2025). ‘The Role of the Dice in Warhammer 40,000: Why Some Players Still Prefer Physical Dice’ In I. Costas Battle (Ed.) Psychgeist of Pop Culture: Warhammer. Play Story Press.
Industry Outputs:
- Stanton, R, Egliston, B, Carter, M, Gray, J, and Tan, W. (2025, October 3). Seeing like Meta: Smart glasses and the ethics of augmented reality. ABC. https://www.abc.net.au/religion/meta-ai-smart-glasses-and-the-ethics-of-augmented-reality/105849612
- Carter, M, Dawson, F, Stanton, R, Hardwick, T. (2025, January 31). 5 games to play if you’re ‘not a gamer’ – or to introduce to the non-gamers in your life. The Conversation. https://theconversation.com/5-games-to-play-if-youre-not-a-gamer-or-to-introduce-to-the-non-gamers-in-your-life-244912
- Stanton, R, Driscoll, G, Innes, R, Tran, E. (2024, October 14-21). Does the dream job exist anymore? Discussing the current games media landscape. [Panel Discussion]. SXSW Sydney, Sydney, NSW, Australia.
- Stanton, R, Allison, F, Butt, M. B, Carter, M, Clark, K, Dawson, F, Hardwick, T, Johnson, M. R, Keogh, B, Mackenzie, M, & Wang, F. M. (2024) Maximizing The Potential of SXSW Sydney - Report on SXSW Sydney 2023 as a Games Industry Event.