Immersive Technology for Simulation-Based Educators
- Next Dates
- Announced soon
- Duration
- 37.5 hours
- Delivery mode
- Online
- Location
- -
- Price (AUD inc. GST)
- $1,195 - $1,395
- Spots remaining
- NOT AVAILABLE
- Digital Credential Badge
-

- Course summary
- About
- Outcomes
- Delivery
- Credentials
- Next steps
Course summary
Harness the potential of XR to create powerful learning experiences
This course provides a foundation for professional simulation developers, instructional designers and instructors to understand immersive technology systems for learning and how they are best deployed in the development and execution of simulation-based curricula.
Price
Who will benefit
- Professional simulation developers looking to enhance their technical capabilities.
- Instructional designers seeking to integrate immersive technologies into learning environments.
- Instructors in healthcare, civil aviation and defence will gain valuable insights into effective simulation-based training.
Course is suitable for
- New and emerging trainers, professionals conducting needs analyses and those moving from expert practitioner to trainer.
- It will build your knowledge and confidence in selecting and applying the right XR tools for a variety of training scenarios.
Delivered by experts
Course designed to stack
About the course
Immersive technologies are reshaping how we learn
Immersive technologies are rapidly transforming education and training. Understanding how to apply these technologies is essential for creating effective, engaging simulations that enhance learning and help professionals stay current and relevant in today’s learning landscape.
This short course, led by Dr. Gary Eves, introduces the use of virtual reality, augmented reality and mixed reality in education and training. It covers the core concepts, applications and interfaces that enable immersive environments. You will learn how to design, develop and evaluate immersive solutions for simulation-based learning. The course focuses on creating safe, repeatable and engaging training experiences. By the end, you will understand how to apply immersive technology effectively to meet learning objectives and measure success.
Why enrol in this course
Real-world case study application
Drawing on the latest scientific research and insights from groundbreaking projects, learn practical, real-world strategies to mitigate urban heat.
Connect with world renowned experts
This course offers the unique opportunity to connect with distinguished professionals and researchers, including Scientia Professor Mattheos Santamouris, enhancing your understanding and expanding your network in the industry through weekly drop in sessions.
Flexible and accessible
Delivered as asynchronous study, but cohort based this course provides a balance of structure and autonomy.
Hands-on learning
Gain practical knowledge as learners will be introduced to the ENVI-Met microclimate simulation tool.
Key features
On completion of the course, you will receive a Certificate of Completion and a digital badge from UNSW.
This course connects the latest research with real-world case studies to demonstrate how urban heat challenges can be addressed.
Gain valuable knowledge from industry-leading experts in the field of High Performance Architecture.
This course accommodates participants at various stages of expertise, making it accessible and valuable for beginners, professionals, and advanced practitioners alike.
Learning outcomes
Provide authoritative advice to match XR tool to learning situation
By the conclusion of the course, you will have an overview of what XR technologies can do and how to apply this technology in real world scenarios. You will also learn how to get the best return on investment, how to achieve learning objectives, and how to know whether your training application is working & delivering the intended results.
What you'll learn
This course provides a foundation for professional simulation developers, instructional designers and instructors to understand immersive technology systems for learning and how they are best deployed in the development and execution of simulation-based curricula.
Topics covered
- Introduction to Immersive Technology Definitions
- Selecting the Right Immersive Technology
- Features and Benefits of Immersive Technologies
- Use Cases of Immersive Technologies
- Matching User Needs to Immersive Technologies
- Training Media Analysis for Immersive Technologies
- Human Factor Considerations in Immersive Technologies
- Authenticity with Immersive Technologies
Course delivery
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Credentials
Gain a nanocredential
This is the first nanocredential in a series of courses in development that can be stacked towards 6 units of unspecified credit within postgraduate program in Art & Design.
How can I use my credit towards further study?
By completing this course, you will earn 1.5 units of credit that can be used towards stackable courses in the future, earning up to 6 units of credit. You can apply for Recognition of Prior Learning (RPL) and have these credits transferred, upon commencing a postgraduate program in Art & Design with the Faculty of Arts, Design and Architecture.
Skills and career
Skills
Career roles
Course is suitable for