School of Engineering & IT
An artificial brain to play GO
Developing a computer system that is capable of playing GO at a professional level is one of the greatest challenges facing artificial intelligence research at the moment.
Developing a computer system that is capable of playing GO at a professional level is one of the greatest challenges facing artificial intelligence research at the moment.
Program Code: 1885
Objectives:
Developing a computer system that is capable of playing GO at a professional level is one of the greatest challenges facing artificial intelligence research at the moment. This project will look at advanced artificial intelligence techniques to build a human-competitive professional GO player. The project will develop a large-scale neural-based system to model strategies at both the tactical and strategic levels of GO. The research will focus on a computational neural architecture for GO inspired by a number of models in human psychology.
Description of Work:
Contact:
Prof Hussein Abbass h.abbass@adfa.edu.au
School of Engineering & IT