The Immersive Technology Lab at UNSW houses a variety of virtual reality (VR), augmented reality (AR), and holographic technologies that are designed to push the boundaries of innovative education.
The equipment includes a floor-to-ceiling, 360-degree, 3D VR theatre also referred to as the Advanced Visualisation and Interaction Environment (AVIE), a holographic simulator, and mobile-based AR and consumer VR headsets. These devices are used to immerse students in site environments, to explain complex four-dimensional concepts and to conduct interactive virtual group assessments.
We simulate various mine environments - from open-cut to underground, from hard rock to gas reservoirs. By using 3D simulation, potential hazards are safely experienced, designs are tested, and feasibility studies consolidated. Additionally, concepts and theories can be tested and challenged like never before.
The Immersive Technology Laboratory represents so much of what is important to us here at the School: innovation, high-quality education, and industry partnerships. This technology has been developed in collaboration with our industry partners to provide training material for our students who have reaped the benefits ever since.
These innovations culminate in a vision that creates industry-relevant experiences, which travel far beyond the textbook - and directly to the heart of experiential learning.
Our Hologram table features holographic technology displaying 3D images in real time, allowing researchers and students to interact with virtual 3D representations of mining sites. IR tracking technology provides each eye with a specific image, and two external 98-inch TVs offer extended content view.
The technology can visualise mines as a hologram, showing the position of mine workers to provide navigation. Using a RealWear Navigator 500 head mounted tablet (HMT) mounted on safety helmet, with a built-in camera, screen, mic, speaker, positioning sensor and 4G network, it offers two-way communication.
The ability to bring site inspection data from a remote mine into 3D hologram context allows a diverse group of stakeholders to align understanding and problems. This is an important step toward real time disaster management and the operations control rooms of the future.
The AVIE is our 3D VR theatre that can host up to 30 visitors at any time and has a closing door that provides a full 360-degree image. This image is useful to quickly immerse a group of students in a virtual world.
Currently, there are more than 20 modules available in the school. Some examples of our modules include:
We pride ourselves on being a world leader in developing interactive VR/AR visualisation tools to enhance the student experience. We use the latest VR headset technology such as the Oculus Rift, Oculus Go and Oculus Quest, which are selected for different types of media and experiences. We also have several multiplayer VR headset activities where the students can be guided by an expert or in teams to problem solve a design issue.
Students also have access to the latest AR hardware such as the Microsoft Hololens and mobile-based AR using iPads and Android devices to place virtual objects within the physical world that they can interact with and walk around. VR and AR are exciting fields as they open the possibility for students to have their own virtual mine models and equipment to take home and place on their desk to examine using their mobile device.
We regularly host visitors from other mining universities show how our latest developments are making a difference in our students’ improvements. We specialise in developing engaging learning experiences that go beyond the pages of a textbook to help teach some of the more complex engineering concepts.
A tailored training program can be developed for anyone without a mining background. We’ll work with you to develop or tailor the topic areas based on our current modules. A simple assessment plan can also be developed and tailored to your needs.